New Ethos Games
KARDASHEV emblem

A New Ethos Games title

KARDASHEV

Defend the Gate — Ascend the Scale

A space tower-defense game about climbing the technological ladder of a civilization — from crude railguns to weaponized stars — while the Swarm tries to eat your Gate.

Enter the war Soon What is KARDASHEV?
40
waves per run
21
towers
17
sectors
K0K3
civilization tiers

Hold the line. Then out-tech it.

You defend a single Gate against forty waves of the Swarm. Between waves you spend alloy ⬡ to raise towers, advance your civilization through five technological ages, and ratify run-scoped doctrine. Bosses land at waves 10, 20, 30, and 40 — the last is always the toughest thing in the sector.

Five ages, one run

Pay alloy mid-run to climb Silicon → Fusion → Antimatter → Stellar → Galactic. Each age unlocks wilder towers, a new palette, and a music shift.

Towers with real synergy

21 towers across three tiers and two exclusive branches. Gravity wells bunch enemies for plasma mortars; cryo makes everything brittle; EMP strips shields and armor alike.

Escalating threat

Win a sector to unlock the next Threat level on it. The Swarm adapts as you ascend — telegraphed mutations you counter, not memorize.

Hull Armor laughs at lasers Shields shrug off kinetics EMP strips both

A real yardstick for civilizations.

In 1964 the astronomer Nikolai Kardashev proposed measuring a civilization by the energy it commands. KARDASHEV turns that ladder into a win condition: every tower you raise and every star you weaponize pushes your civilization one step up the scale.

K0

Sub-planetary

Harnesses only a fraction of its home planet's energy. Where humanity sits today.

In game: your first sectors — crude kinetics, a handful of towers, one Gate to hold.

K1

Planetary

Commands the full energy of its planet — every storm, tide, and reactor.

In game: fund Civilization Projects like the Orbital Ring and bring the Ring Cannon online mid-run.

K2

Stellar

Captures the output of an entire star — the domain of Dyson swarms.

In game: the Swarm evolves against you across twelve mutations; you answer with stellar-age towers.

K3

Galactic

Draws on the energy of a whole galaxy — the far horizon of the scale.

In game: the Galactic Age — Kugelblitz Lances, gravity looms, weaponized starlight across five galaxies.

A campaign that keeps unfolding.

Every run feeds a persistent meta-game. Spend what you earn on a constellation of permanent upgrades, then take a stronger civilization back into the war.

The Starmap

Spend Dark Matter ✦ on a 57-node constellation tree — new towers, new sectors, Anomaly slots, an Endless mode, and permanent boosts.

Expeditions

The idle layer. Charter fleets to secured sectors; they return with cargo, Dark Matter, and crew even after you close the game.

The Vanguard hero

A persistent autonomous hero ship that levels forever — passives, actives, ore mining, gear crafting, and sector-locked boss duels.

The Singularity Protocol

Prestige. Collapse the front to deepen the Singularity and unseal the next galaxy in the chain — five gates, ever-deeper systems.

Directives & Dailies

Quest-style deterministic challenge runs with fixed seeds. A date-seeded Daily Directive rotates at midnight and builds a streak.

Crew & artifacts

Recruit specialists across three stations; socket ten Elemental Artifacts that resonate with particular tower types.

Four damage types. No one-note defenses.

KineticCheap and reliable — until shields shrug it off.
ExplosiveSplash for packs; the answer to double-file skirmishers.
EnergyMelts hull and shields; armor barely notices.
ExoticIgnores the usual rules — burn, corrosion, warp.

Launch window

The war starts soon.

KARDASHEV runs entirely in your browser. Cloud saves are optional. No install, no store, no ads.

Play in browser Soon