New Ethos Games
KARDASHEV emblem

A New Ethos Games title

KARDASHEV

Defend the Gate — Ascend the Scale

A space tower-defense game about climbing the technological ladder of a civilization — from crude railguns to weaponized stars — while the Swarm tries to eat your Gate.

Enter the war Soon What is KARDASHEV?
40
waves per run
21
towers
17
sectors
K0→K3
civilization tiers

Hold the line. Then out-tech it.

You defend a single Gate against forty waves of the Swarm. Between waves you spend alloy ⬡ to raise towers, advance your civilization through five technological ages, and ratify run-scoped doctrine. Bosses land at waves 10, 20, 30, and 40 — the last is always the toughest thing in the sector.

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Five ages, one run

Pay alloy mid-run to climb Silicon → Fusion → Antimatter → Stellar → Galactic. Each age unlocks wilder towers, a new palette, and a music shift.

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Towers with real synergy

21 towers across three tiers and two exclusive branches. Gravity wells bunch enemies for plasma mortars; cryo makes everything brittle; EMP strips shields and armor alike.

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Escalating threat

Win a sector to unlock the next Threat level on it. The Swarm adapts as you ascend — telegraphed mutations you counter, not memorize.

Hull Armor laughs at lasers Shields shrug off kinetics EMP strips both

A real yardstick for civilizations.

In 1964 the astronomer Nikolai Kardashev proposed measuring a civilization by the energy it commands. KARDASHEV turns that ladder into a win condition: every tower you raise and every star you weaponize pushes your civilization one step up the scale.

K0

Sub-planetary

Harnesses only a fraction of its home planet's energy. Where humanity sits today.

In game: your first sectors — crude kinetics, a handful of towers, one Gate to hold.

K1

Planetary

Commands the full energy of its planet — every storm, tide, and reactor.

In game: fund Civilization Projects like the Orbital Ring and bring the Ring Cannon online mid-run.

K2

Stellar

Captures the output of an entire star — the domain of Dyson swarms.

In game: the Swarm evolves against you across twelve mutations; you answer with stellar-age towers.

K3

Galactic

Draws on the energy of a whole galaxy — the far horizon of the scale.

In game: the Galactic Age — Kugelblitz Lances, gravity looms, weaponized starlight across five galaxies.

A campaign that keeps unfolding.

Every run feeds a persistent meta-game. Spend what you earn on a constellation of permanent upgrades, then take a stronger civilization back into the war.

✦

The Starmap

Spend Dark Matter ✦ on a 57-node constellation tree — new towers, new sectors, Anomaly slots, an Endless mode, and permanent boosts.

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Expeditions

The idle layer. Charter fleets to secured sectors; they return with cargo, Dark Matter, and crew even after you close the game.

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The Vanguard hero

A persistent autonomous hero ship that levels forever — passives, actives, ore mining, gear crafting, and sector-locked boss duels.

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The Singularity Protocol

Prestige. Collapse the front to deepen the Singularity and unseal the next galaxy in the chain — five gates, ever-deeper systems.

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Directives & Dailies

Quest-style deterministic challenge runs with fixed seeds. A date-seeded Daily Directive rotates at midnight and builds a streak.

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Crew & artifacts

Recruit specialists across three stations; socket ten Elemental Artifacts that resonate with particular tower types.

Four damage types. No one-note defenses.

KineticCheap and reliable — until shields shrug it off.
ExplosiveSplash for packs; the answer to double-file skirmishers.
EnergyMelts hull and shields; armor barely notices.
ExoticIgnores the usual rules — burn, corrosion, warp.

Launch window

The war starts soon.

KARDASHEV runs entirely in your browser. Cloud saves are optional. No install, no store, no ads.

Play in browser Soon